The Problematic of Video Art in the Museum, 1968–1990
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The Problematic of Video Art in the Museum, 1968–1990 By Cyrus M ...

Chapter Introduction:  Introduction
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business is made into an ideology in order to justify the rubbish they deliberately produce.… Even the technical media are relentlessly forced into uniformity. Television aims at a synthesis of radio and film, and is held up only because the interested parties have not yet reached agreement, but its consequences will be quite enormous and promise to intensify the impoverishment of aesthetic matter so drastically…59

The opposition to mainstream culture (that would reflect the early video artists’ views) would also find an echo, or parallel, in Herman and Chomsky's writing (later in 1988):

The mass media serve as a system for communicating messages and symbols to the general populace. It is their function to amuse, entertain, and inform, and to inculcate individuals with the values, beliefs, and codes of behaviour that will integrate them into the institutional structures of the larger society. In a world of concentrated wealth and major conflicts of class interest, to fulfil this role requires systematic propaganda.60

The attitudes expressed here reflect much that had existed for the early video artists. The initiatives of video pioneers to record contemporary, political, and social events that would represent their personal and political faith had, in many ways, stemmed from a romantic vision of revolutionising art. This had included identifying themselves as a collective body, in parallel with the separate idea of an individual artistic success. This bifurcation and seemingly paradoxical attitude had stemmed from a necessity to improve society by reshaping its future. To achieve this, the artist's engagement with the new medium of video (seen as a social tool) reflected an endeavour to harness the tools of mass media in order “to awaken a new, alternative social and political consciousness”.61

Fluxism

Arguably, the most important group of artists to initiate attention to the possibilities of video art would be the Fluxus group, active in New York City from the early 1960s. During the 1960s, as part of the counterculture