This is a limited free preview of this book. Please buy full access.
|
Beijing Digital Entertainment Industry Model Base, 144 |
|
Beijing University, 81 |
|
Benioff, Marc, 126 |
|
Big Site, 3 |
|
Bio Research Complex, 139 |
|
Biotechnology 2000, 74 |
|
BitTorrent, 168 |
|
Blackberry (see Research in Motion) |
|
blogger, 201 |
|
Blogshot, 202 |
|
book publishing, digital 15 |
|
book retailing, 2 |
|
Boston, Massachusetts, 35 |
|
Brazil, 36 |
|
Britain, 2 |
|
British Empire, 42 |
|
Brown University, 69 |
|
cable, 19 |
|
Cable and Satellite Broadcasting Association of Asia, 155 |
|
call centers, 35 |
|
Call of Duty, 176 |
|
Cameron, David (British Prime Minister), 2 |
|
Canada, 36 |
|
Canon, 119 |
|
Capability Development Scheme, 154 |
|
CASBAA Media College, 155 |
|
Ce, 88 |
|
central digital agencies, 137–138 |
|
Chaebol, 72 |
|
Challenge 2008 (Taiwan), 68 |
|
Changle, 108 |
|
Chien Hua Learning Resources Network Company, 170 |
|
Chikura, 108 |
|
China Blue High Definition, 125 |
|
China Torch Program, 81 |
|
China-Taiwan trade, 70 |
|
Chinadaily, 88 |
|
ChinaJoy Digital Entertainment and Content Conference, 153 |
|
Chinanews, 88 |
|
Chinavision, 88 |
|
Chinaz, 201 |
|
Chinese Academy of Science, 85 |
|
Chinese Cartoon Production Co., 170 |
|
Chinese Gamer International Corp., 170 |
|
Chongming, 108 |
|
Chosun.com, 202 |
|
Chung, S., 40 |
|
Chungway Telecom, 111 |
|
Cisco Systems, 140 |
|
CJ Entertainment, 142 |
|
Cleveland, 35 |
|
clusters (industrial), 61–62 |
|
CNN, 203 |
|
CNS, 142 |
|
Cnzz.com, 201 |
|
Cold War, 38 |
|
communitarian capitalism, 46 |
|
commuting lifestyles, 224 |
|
computerized animation, 34 |


