Digital Media in East Asia: National Innovation and the Transformation of a Region
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Japanese; Taiwan, 4, 4, 17

Maple Story, 180

marketplace, 89

Maruyama, 108

mass digitization, 185–186

Matsumoto, Yukihiro, 116

Matsushita, 120

Matthews, John A., 85

Me2day, 202

media 21, 151

Media Development Authority, 151–152, 154

Media Education Scheme, 154

Media Fusion Plan, 155–156

Media Hive, 155

Medium to Long Term Plan for the Development of Science and Technology (China), 82–83

megastudy, 202

Mexico, 34, 48

micro-bloggers, 114, 194

micro-payments, 22, 172, 179

Microsoft, 3, 16, 90, 219, 224

Mikami, Shinji, 177

Ministry of Commerce, Industry and Energy (MOCIE) (Korea), 79

Ministry of Economic Affairs (Taiwan), 66, 68, 71

Ministry of Economy, Trade and Industry (Japan), 61

Ministry of Education, Culture, Science and Technology (MEXT) (Japan), 187

Ministry of Health (Korea), 179

Ministry of Internal Affairs and Communications (Japan), 184

Ministry of Science and Technology (MOST, Korea), 73, 74, 79

Mitsubishi Electronic, 121

Mixi, 193, 194, 199

Mobage Town, 193, 199

mobile Internet, 3, 4, 15, 21, 34, 117–118

mobile media, 182–185

mobile phones; Asian, 21, 17

mobile wireless, 217

Moore’s Law, 104

motherboards, 67

Motorola, 122

Mount Kilimanjaro, 105

movies (digital), 23

MSN, 200

Multimedia Development Corporation, 157–158

Multimedia Super Corridor, 156–157

Multimedia University (MMU), 156, 158

multimedia, Japan, 64

multiplayer games. 76, 1, 3, 15, 75, 221

Murai, Jun, 105

museum collections (digitization of), 186

music (digital), 22, 188–193

music industry, 2

music sales; Japan; Taiwan, 189–191, 190, 190

MyKad, 156

MySpace, 24, 88, 193, 194

Nahui, 108

Nanjing, 70, 110

Nanking Software, Park, 71

nanotechnology, 34, 59, 221

Nanyang Polytechnic Business School, 154

Nate, 201

Nation-specific Internets, 24