Chapter 1: | Introduction |
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the politicians who were involved in the second phase of research. This again targeted the specific needs of the students, teachers, and politicians and developed a path through the changing ethical landscape of the new millennium in British and European educational research. The discussion of these issues is split into two parts: The first describes the considerations that were used to determine the manner and form of data gathering, the choice of the original research methodology, the media that were used to collect the data, and my conduct. The second describes the use of these data in the study’s presentation, analysis, and storage; the media that were used to represent the data and results; and the consent and feedback that were received from and given to the participants during this phase of research.
Section 4: Selective Coding
Chapter 7 describes the fieldwork used in two projects representing the third phase, which addressed the experiences of blind and sighted school students and blind programmers, their educational and cultural backgrounds, and the effects of this education and culture on their ability to comprehend computing and fine art. The study’s design was intended to further the grounded methodology beyond a simple understanding of art tasks. The first involved the design and action research of a trial teaching scheme called the Four Senses project, which involved grouping sighted and blind students to work on a project, producing artefacts primarily appreciable by all students’ four nonvisual senses. The project then produced and exhibited artefacts that gallery visitors could appreciate, producing a greater understanding of the role of the students’ senses.
This chapter also describes a more wide-ranging selectively coded study, involving an investigation of the social and cultural influences on blind programmers’ work and techniques. This project involved online communities and the creation of visual computer programs and interfaces. The methods used in the study included e-questionnaires and interviews, and different programmers were purposely classified and