Balanced design, 51, 91, 93, 95, 96
Completely-crossed, 49, 51, 54, 89
CTB / McGraw-Hill–TerraNova, 8, 29, 31, 40–42, 44–46, 88, 182
Digital Divide, 2, 12, 15, 16, 23, 35, 37, 90, 182, 184
eSPARC, 12
Gaming, 2
General Linear Model (GLM), 49, 50
GUID, 8, 33
Hispanic, 36, 46, 181
Homoscedasticity, 55, 65, 66, 78–81, 86
No Child Left Behind Act, 12
Normal Curve Equivalent (NCE), 8, 30, 40
Normality, 55, 66
Quasi-experimental, 6, 39, 41, 42, 56, 96
Random assignment, 55, 56, 91, 93
San Miguel GEARUP partnership, 5–9, 27, 29, 31–33, 40, 44, 47
Schield, Milo, 3, 4, 38, 92, 183
Simpson’s Paradox, 3
Socioeconomic-status (SES), 34–37, 183
Spurious association, 3, 37, 38, 92
Three-way factorial Anova, 39, 41